Thursday, October 10, 2019

Young Girls in the Media

Never before has the sexualisation of girls in the media been as prominent, explicit and had such lasting harm on girls and women. 9 out of 10 girls say the fashion industry and the media place a lot of pressure on teenage girls to be thin (spark summit video). Ladies and gentlemen, I am delighted to have this opportunity to present my seminar to you on how the innocence of young females is exploited and sexualised in popular culture, particularly in advertising. It is recognised that Australians now spend in excess of 89 hours per week or almost 80 per cent of their waking hours consuming media (who 2012).The sexualisation of girls has been a topic of interest to many over past years, from the 1953 creation of the Barbie doll, the 2001 epidemic of BRATZ dolls, to the controversial perfume advertisements Daisy and OH LOLA! By Marc Jacobs; enforces the representation that young females are positioned to be sexual objects. The unrealistic representations of young women as sexual object s which is portrayed within the social media, is not only harmful to girls, but is also harmful to the wider community. But what exactly is sexualisation?Sexualisation refers to make sexual, endow with sex, or attribute sex to (Princeton. edu), not something that is commonly associated with when making reference to young women and children. Sexualisation is ever present in modern media and we are susceptible to images of women and children where the emphasis is on attraction, appeal, and seductiveness. The increasing sexualisation of the society in which we live, with a specific focus on female gender representation, plays an influential role as to how young women portray and perceive themselves.The images of women we see in mainstream media portrays to a child that they should convey a higher level of sexual maturity far beyond their years in order to be considered attractive and beautiful. These fascinations can cause severe social implications for young girls, which can potential ly be harmful. This in turn can shape our ideologies and beliefs as to what it means to be a woman and the need to conform with society. Advertising plays an integral role in the popularity of a particular product and this is created through the use of numerous sense alluring factors such as colour, sound and the overall physical attraction of the product.In 1953 the fictitious character Barbara Roberts was born into society, commonly known as Barbie, Barbie portrays the pre-conceived perfect connotation of physical appearance being tall, blonde and blue-eyed and living a luxurious lifestyle complete with a hot pink Ferrari. The advertisements for Barbie are gender specific targeting specifically females, this is insinuated through the use of the colour pink throughout the entire advertisement connoting a dream-like land of endless clothes, shoes and pink glitter which you can only experience if you purchase and play with a Barbie doll.It is estimated that over a billion Barbie doll s have been sold worldwide in over 150 countries, with three Barbie dolls being sold every second (Barbie. com). Not only is Barbie tall, thin and physically attractive, she has access to every luxury item imaginable to counterpart her so-called perfect life. To further highlight the connotation of Barbie, the exceedingly attractive and deemed perfect boyfriend, Ken Carson, also accompanies her promoting to young girls that in order to advance in life you must be either married or have a boyfriend.This unrealistic and completely inaccurate depiction of reality only further entices severe social implications, and promotes girls to dress in attire far beyond their years. Barbie dolls are predominantly targeted to innocent young girls between the ages of 6-12, influencing what they believe they should look like, and what kind of life they should lead. Perfumes are the perfect ground for aesthetically pleasing advertisements as it cements in the viewers mind what to expect when they wea r the desired perfume. The Oh LOLA!Perfume advert from Marc Jacobs, staring teenage actress Dakota Fanning was pulled in the United Kingdom ruling that the imagery is guilty of sexualising a child (research reference here). The full name of Jacob’s fragrance is LOLITA, the word Lolita means a sexually precocious young girl; a young girl who has a very sexual appearance and behaves in a very sexual way. The model is seen to be wearing a short pale coloured lace dress with the hem raised to the mid thigh, holding up the renowned fragrance shaped like a vase holding a blooming pink flower which rests in her lap between her legs.There are connotations regarding the strategic and sexual undertone to the placement of the flower. As to the professed age of the model, she looks exceedingly young, this is used to sexualise and exploit the innocence of children consequently preying on a child’s lack of knowledge. This is in turn demeans and demoralises women through denoting the m to have child look attributes. Marc Jacobs refers to his Oh LOLA ad as sensual and seductive. However the meticulous choice of actress also influences the audience's view as she appears young and innocent.Advertising for his following perfume Daisy also generated fierce debate as to the sexualisation of the young female models as they are seen reclining provocatively on horses, smiling suggestively at the camera whilst wearing transparent dresses. The music accompanying the ad â€Å"Dream A Little Dream Of Me† is also very evocative and further promotes the sexual nature of the advertisement. {DAISY VIDEO} Overall this advertisement presents an unjust view of females in the media by sexualising them through portraying women as objects rather than people.Studies have proven that these negative images in the media and the messages they send have significant impacts on the lives of young people. Mental health professionals are increasingly disturbed about the popularity of sex ualised images in the media encompassing children and young adolescents displaying traits originally associated with adult sexuality (apa. org). The unrealistic representations of gender particularly that of young women portrayed in the media is not only harmful to girls themselves but also to the wider community.The exploitation of girls as sexual objects can provide insufficient development of the adolescent brain mounting the risk of depression, eating disorders, low self-esteem and self worth and even teen suicide, impacting children and their families (who 2012). Furthermore, 31% of girls admit to starving themselves in order to loose weight (spark summit video). These images are detrimental to an adolescent mind as it promotes belief that physical beauty and sexual attractiveness is expected in our society.It is clear ladies and gentleman from these examples, and the medical research that the media, fashion and marketing industries aim to achieve profit by glorifying the most unrealistic body types, despite the fact that this encourages innocent and naive young children to regard this as an ideal image to strive towards. It is without a doubt that the media is aware of what are they promoting regardless of age as many people conform to the idea that sex sells.The construction of sexualised advertisements and images influences girls to dress and act sexy and seductively as it is considered the social norm and acceptable within society. Therefore I urge you, as members of the Australian Media Council and Advertising Bureau, to shift towards a more diverse representation of women in popular culture, advertising and media texts; that lure away from the sexualisation and innocence exploitation of young women. This will not only assist young women, but all of society to rise above the limiting expectations and social implications of this form of marketing.

Wednesday, October 9, 2019

1- organic thin film transistor, 2- field-effect mobility for organic Essay

1- organic thin film transistor, 2- field-effect mobility for organic transistor.3- leakage current in transistors - Essay Example Digital radiography has seen drastic improvement since the adoption of TFTs in general radiography. This technology has also been used in the Active Matrix OLED (ALOMED) screens. Klauk, (2006, pp41-47) states that organic transistors are transistors that are made using thin films from an organic semiconductor instead of inorganic semiconductors in their channel. Small organic molecules may be evaporated in a vacuum to make the organic transistor. Alternatively, organic transistors are prepared by solution casting and transfer of organic single crystalline layers on a suitable substrate. The principal idea is the use of an organic material as the active semiconductor, to replace the initially used macromolecular organic materials (polymers) to increase efficiency. Electropolymerisation may still be used in case of unavailability of suitable and commonly used organic semiconductors (Brazis, Gamota, Kalyanasundaram & Zhang, 2004, p9). Optimization of structural design and devise interfaces led to several construction designs formulations but the most widely used are top and bottom contact Organic Thin Film Transistors (OTFTs). The terms top and bottom refer to the position of the two electrodes in relation to the position of the semiconductor. Top-contact OTFTs have their thin semiconductor film layer deposited first, then followed by the source and drain electrodes contacts onto the gate dielectric. A considerable reduction in contact resistance at the two electrodes; therefore they have little structural disorder at the interface. Bottom contact OTFTs have their source and drain electrode contacts first deposited first onto the gate dielectric supporter then the organic semiconductor crystal structure deposited directly on top. Molecular layers in the crystal structure are laid in a less ordered manner during the deposition onto the source and drain electrodes. While top contact OTFTs have reduced contact resistance and

Tuesday, October 8, 2019

Trials and Verdicts Assignment Example | Topics and Well Written Essays - 750 words

Trials and Verdicts - Assignment Example Later, Davis appealed by claiming that the location evidence, which the prosecution used without obtaining a warrant, violated his rights contained in the Fourth Amendment. The 11th US Circuit Court of the Appeals did not overturn Davis’s sentence and applied â€Å"good faith† exception to cushion the prosecution from punishment stemming from unconstitutional reliance on the law. The district was appropriate for handling the Davis’s case. The district courts have a jurisdiction to handle the trials of criminal, as well as the civil nature. The federal court district has a mandate to decide a case. It is noteworthy that the federal district court is the starting point of all cases that arise under constitution, statutes, and treats. In this regard, the Miami district court was suitable for conducting the trial and sentencing the defendant. Notably, the court did not contradict its mandate as stipulated in the federal court system. In essence, the district court appropriately handled and decided the case. The defendant entered a plea bargain after admitting that he killed Nancy Cooper and subsequently dumped her body in a drainage ditch on Fielding Drive. The police investigation indicated that the offender had strangled Nancy before dumping her in a ditch. The prosecutors argued that Cooper killed Nancy because the latter had planned to divorce him during the trial (Blythe, 2014). Nancy’s family had been waiting for the guilty plea to know who exactly killed Nancy. Superior Court Judge Paul Gessner posed the question to Bradley Cooper to inform the court whether he murdered his wife. Bradley pleaded guilty to the second-degree murder in 2014 although he had maintained he was not guilty of the first-degree murder since 2008. Cooper received a less sentence of twelve years in prison and a credit of 2,156 days that he had already served (Blythe, 2014). In my opinion, the Nancy’s family received a fair justice. Nancy’s death and circumstances

Monday, October 7, 2019

Usefulness of Comfort Theory Research Paper Example | Topics and Well Written Essays - 2250 words

Usefulness of Comfort Theory - Research Paper Example Further, the paper correlates the four contexts of comfort and integrates this into the larger comfort concept of the model. Other efforts have also been suggested on the relevance and applicability of the theory to the modern nursing practice, while pointing out limitation of the theory and offering suggestions for wider health care application of the theory. This paper sums up the discussions by highlighting the focus of comfort theory and relating it to its proposed modification so that it can enhance health care provision to larger healthcare framework and not just on nursing practitioners. According to Florence Nightingale, the primary concept of nursing is to place a patient in the best possible conditions for nature to act upon them. Virginia Henderson also defines nursing as the unique function of assisting individuals, either well or ill, in performing activities that contribute to enhance health, recovery, or peaceful death that the individual would perform without assistance if they had adequate will, strength, and knowledge. (Kolcaba, 2003) Moreover, these assistive functions are performed in a manner that enables the individual to gain rapid independence. According to research and studies in the past, majority of patients attest to provision of care with kindness by most nurses. The relationship between nursing care and comfor t dates back to the early 1900s with the central focus on moral imperative. By 1903s, specialists in the nursing field perceived comfort as a strategy for attaining aspects of nursing care. By 1960s, comfort was a minor goal in nursing care, as physical aspects were dominant while emotional comfort was gaining importance. In 1990, Kolcaba’s Comfort Theory was fully dominant, with emphasis on childbirth pain, pain management, and palliative care and end of life (Kolcaba, 2003). Conditions in the nursing care sector such as loss and suffering of patients with complex medical care, pain scores of 10/10 even with increase in medication, and personal frustration and inability to change the situation contributed to the adoption of comfort as the foundation of nursing care. There exists universal consensus among the health practitioners that nurses’ role entirely should focus on caring for the patients and making them feel comfortable. Comfort for patient’s forms the d iscussions that Katherine Kolcaba anchors her discussions on Comfort Theory of Nursing. This theory sets out new paradigms in the nursing sector providing new insights into nursing as a profession and expectation of patients when being cared for by nurses. The Comfort Theory: Background From a bibliographical perspective, Kolcaba traces her childhood days to Ohio where she had always wanted to pursue nursing. To actualize her dreams, she took up a volunteering nursing job at Candy stripper at tender age of 14 to gain insights into the nursing profession. Her nursing education traces back to St. Luke’s Hospital School of Nursing and Case Western Reserve University being the first Registered nurse for a Master’s degree with special interest in gerontology in 1975. It is during her post graduate studies

Saturday, October 5, 2019

The Effect of the Affirmative action Research Paper

The Effect of the Affirmative action - Research Paper Example I support affirmative action for it has proven most of the myths ton be wrong. That is, it is practically defending the powerless in the society and fight against corruption as well as injustices in the society. For instance, there is a myth that states that affirmative action has not managed to reduce gender discrimination that occurs at the workplace as well as color discrimination. Truly, affirmative action has led to reducing racial discrimination in various work places. Moreover, the racial discrimination has created numerous job opportunities for women as well as to the people with disabilities. That is, most organizations have laid down rules and regulations that defend persons with disabilities as well as women. Affirmative action has managed to educate women as well as persons with disabilities about their right as well as the position that they hold in the society. For instance, the research shows that with the implementation of affirmative action, there has been greater em powerment of women as well people with disabilities to participate economic development in various sectors of development. However, there are various responses from the respondents to affirmative action. For instance, the question was to find out the effectiveness of affirmative action programs about minority and women for job employment in the workplace. In this research, the respondents who were in favor of the favor of affirmative action were 58 and those who were opposing the impact of affirmative action were 36.

Friday, October 4, 2019

Temperance and The Alcohol Prohibition Essay Example | Topics and Well Written Essays - 1000 words

Temperance and The Alcohol Prohibition - Essay Example In the 1830s and 1840s, temperance movement was gained immense momentum and many people supported it. However, the movement suffered setback during the American Civil War. Both sides in the war were relying on alcohol duty to fund their battles. As a result, numerous states stopped alcohol prohibition (Gately 74). It is worth noting that this was reversed after the war as more and more states and counties embarked to become â€Å"dry†. In the postwar period, the movement grew to become a significant mass movement and was instrumental in encouraging alcohol abstinence. The movement engaged in building alternatives to replace the roles of public bars; the Independent Order of Rechabites was established as a friendly society where no meetings were held in public bars (Tracy 29). Also, there was a movement that introduced temperance fountains around America in order to make sure people have reliably safe drinking water instead of having to go to a saloon and various coffee palaces and temperance halls so as to replace bars. The temperance movement in the United States got a boost as advocacy for alcohol abstinence were emerging in other countries and so its emphasis spreading internationally. For example, the Salvation Army was established in 1864 in London and emphasized heavily on the abstinence from alcohol (Heron 30). A number of local and international prohibitionist groups were created in the postwar period and were instrumental in advocating for alcohol prohibition.

Thursday, October 3, 2019

Positive effects of video games Essay Example for Free

Positive effects of video games Essay Now I am no expert in the mind, but in my research I have found that there is several ways that we can learn from playing video games. Video games have always been infamous for their anti-social aspect and the violence that is shown in them. They have been seen as negatively affecting the players in terms of lack of social skills, inefficiency, obesity and laziness. We lack the unbiased view thus miss on the positive effects of video games. The negativities brought in by video games are due to the unrestricted duration for which they are played. Video games are popular among the children and the youth of America. If there is no limit to the time for which a child is allowed to play a video game or no supervision on the way in which the game is being played, the not-so-positive effects of video games will start showing up. In the contrary case, video game players will start manifesting the positive effects of video games. Good video games incorporate good learning principles. Why? If no one could learn these games, no one would buy them. Players will not accept easy, dumbed down, or short games. Challenge and learning are a large part of what makes good video games motivating and entertaining. First of all a gamer can learn identity. No learning happens unless gamers make a commitment. Learning a new area, whether it be physics or medicine, requires the learner to take on a new identity: to make a commitment to see and value work and the world in the ways in which good physicists or doctors do. Good video games capture the player through identity. Players are either given a strongly formed and appealing character, such as Master Chief in the Halo series or they get to build a character from the ground up, as in Fallout 3. Either way, players become committed to the new virtual world in which they will live, learn, and act through their commitment to their new identity (Gee 4). When playing video games, gamers can learn how to interact. In fact, nothing happens until a player acts and makes decisions. Then the game reacts back, giving the player feedback and new problems. In a good game, words and actions are all placed in the context of an interactive relationship between the player and the world. (Gee 5). Players are producers, not just consumers. Even at the simplest level, players co-design games by the actions they take and the decisions they make. An open-ended game like Fallout 3 is, by the end, a different game for each player. In a massive-multi-player game like World of WarCraft thousands of people create different virtual careers through their own unique choices in a world they share with each other. Also many games come with versions of the software with which they are made and players can modify them. Such modifications range from building new skate parks in Tony Hawk or new scenarios in Age of Mythology to building whole new games. Players help â€Å"write† the worlds they live in. Players learn how to take risks and manage resources. Good video games lower the consequences of failure. If this happens then the players are encouraged to take risks, explore, and try new things. In fact, in a game, failure is a good thing. When facing a boss, the gamer uses initial failures as ways to find the boss’s pattern and look for a weakness. Also, especially with strategy games, player receive resources at given intervals and must save and spend them wisely to reach his ultimate goal. This involves abilities of resource management and testing. A player can learn to recognize the types of situations and react to them with determination. He can also learn to map the virtual world scenarios to those in the real world. Players can usually, in one way or another, customize a game to fit with their learning and playing styles. Games often have different difficulty levels and many good games allow players to solve problems in different ways. In a role-playing game, the distinctive attributes each player chooses for his or her character determines how the game will be played. Players can even try out new styles, thanks to the risk taking principle above. Research has shown that when learners are left free to roam in a complex problem space they tend to hit on creative solutions to complex problems. In good video games, the problems players face are ordered so that the earlier ones build a foundation so that later players can be presented with more, harder problems. It matters how the problems are organized, this is why games have levels. Good games offer players a set of challenging problems. Then, when the players have got it figured out the game throws a new type of problem at the players (sometimes this is called a â€Å"boss†), requiring them to rethink their now taken-for-granted mastery, learn something new, and integrate this new learning with their old mastery. In time, this new mastery is reinforcedA game can create an accomplished feeling by being pleasantly frustrating. Thanks to many of the above principles, good games stay within, but at the outer edge, of the player’s comfort level. That is, the game feels doable, but challenging. This is a highly motivating state for learners because it can feel rewarding beating the level or the boss that the player fails at a few times. Games encourage players to think about relationships, not isolated events, facts, and skills. In a game like Empire: Total War, for instance, players need to think of how each action taken might impact on their future actions and the actions of the other players playing against them as they each move their civilizations through the Ages. In a massive multi-player game like World of WarCraft, players must think of the consequences, good or bad, of their actions not only on all aspects of the game world, but on lots of other players as well. In our complex, global world, such system thinking is crucial for everyone. When players play a multi-player game like World of WarCraft, they often play in teams, in which each player has a different set of skills (say a Mage, a Warrior, or Druid). Players must each master their own specialty, since a Mage plays differently than a Warrior, but players learn to use each other’s strengths to minimize weaknesses. Furthermore, in such teams, people are allied by their commitment to a common goal, not primarily by their race, class, ethnicity, or gender. Players can play before they are experienced, supported by the design of the game, the help the game offers, and often, too, the support of other, more advanced players (in multi-player games, in chat rooms, or standing there in the living room). A very important positive effect of video games is the improvement of hand-eye coordination. A player has to watch on screen while simultaneously operating the joystick of the device in his hand to make moves. This requires the player to be alert and well coordinated. A study conducted by researchers at the University of Rochester found that people who play fast-paced action video games have improved visual and reaction skills when compared to those who dont play. According to the study, people who played such video games were able to better track objects appearing simultaneously, and processed fast-changing visual information more efficiently. To help ensure the validity of the study, researchers also looked at people who did not normally play video games, trained them to play, and then looked at the results. This group, too, showed improved visual capabilities. The games the non-players were trained on were Medal of Honor and Tetris. Those who played Medal of Honor scored better on the visual tests than those who did not. The findings indicate that video game training for people who require improved visual skills, such as soldiers or teenagers preparing to drive, would be successful. In a study conducted in 2004 by Butch Rosser, a surgeon of Laparoscopy, he studied the surgical skills of surgeons playing video games and surgeons who did not. It was astonishing to know from the results that surgeons playing video games were faster in action and made lesser mistakes during work than those who did not play video games. Children with problems with attention, lack of self-confidence, or who are picked on are often helped by the gaming experience. Video games have also been included in the therapy for children with such psychological problems. Children that see themselves as failures receive benefit from playing video games, because they can provide the player with a sense of participation success. In playing video games, a child gets a sense of participation, a sense of achievement, thus building his self-confidence. Children, after playing video games begin to feel excited about their lives, they start feeling positive and enthusiastic. This enables them to defeat their psychological disorders to a certain extent. And video games give children a chance to share their expertise and skills with their parents. This can give the child a boost of self-confidence when he gets to teach his parents something that he learned. Playing video games involves problem solving, planning, estimation and analysis of the moves or actions of both you and your opponent. This affects the player positively by developing in his problem-solving skills, analytical and estimation skills and quick decision-making. Video games give the means to channel one’s emotions in a positive way. Anger, hatred and such other negative feelings in a person’s mind get a chance to come forth by way of a game instead of real life. A player can shoot or beat up enemies with satisfying results that gets rid of anger that might have built up inside them.